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Introduction

Naninovel is an extension for the Unity game engine ↗, featuring a suite of authoring tools for scenario writers and a C# framework for developers, designed to streamline the creation of narrative-driven content, from in-game dialogues and cutscenes to full-fledged visual novels ↗.

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NOTE

While Naninovel doesn't limit what you can achieve with Unity, some built-in features have specific requirements (supported Unity versions, project configuration, target platforms) to work correctly. Consult the compatibility page for more information.

This online documentation is the primary official reference, kept up to date with engine changes. Scenario writers should start with the getting started and scenario scripting guides, while developers are encouraged to read the "Developer" section as well. The "Advanced" section focuses on the C# framework and is recommended when integrating Naninovel into existing codebases or when deeper extension and customization are required.

If you're looking for a specific topic, try using the search bar in the website header, and check out the FAQ for answers to frequently asked questions. The standard script commands and usage examples are listed in the API reference. Feel free to contact support if you can't find the information you need.